Introduction
This book is about wasm-bindgen
, a Rust library and CLI tool that facilitate
high-level interactions between wasm modules and JavaScript. The wasm-bindgen
tool and crate are only one part of the Rust and WebAssembly
ecosystem. If you're not familiar already with wasm-bindgen
it's
recommended to start by reading the Game of Life tutorial. If you're
curious about wasm-pack
, you can find that documentation here.
The wasm-bindgen
tool is sort of half polyfill for features like the
component model proposal and half features for empowering high-level
interactions between JS and wasm-compiled code (currently mostly from Rust).
More specifically this project allows JS/wasm to communicate with strings, JS
objects, classes, etc, as opposed to purely integers and floats. Using
wasm-bindgen
for example you can define a JS class in Rust or take a string
from JS or return one. The functionality is growing as well!
Currently this tool is Rust-focused but the underlying foundation is language-independent, and it's hoping that over time as this tool stabilizes that it can be used for languages like C/C++!
Notable features of this project includes:
- Importing JS functionality in to Rust such as DOM manipulation, console logging, or performance monitoring.
- Exporting Rust functionality to JS such as classes, functions, etc.
- Working with rich types like strings, numbers, classes, closures, and objects
rather than simply
u32
and floats. - Automatically generating TypeScript bindings for Rust code being consumed by JS.
With the addition of wasm-pack
you can run the gamut from running Rust on
the web locally, publishing it as part of a larger application, or even
publishing Rust-compiled-to-WebAssembly on NPM!