WebAudio
View full source code or view the compiled example online
This example creates an FM
oscillator using
the WebAudio
API and
web-sys
.
Cargo.toml
The Cargo.toml
enables the types needed to use the relevant bits of the
WebAudio API.
[package]
name = "webaudio"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
edition = "2018"
rust-version = "1.57"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2.92"
[dependencies.web-sys]
version = "0.3.4"
features = [
'AudioContext',
'AudioDestinationNode',
'AudioNode',
'AudioParam',
'GainNode',
'OscillatorNode',
'OscillatorType',
]
src/lib.rs
The Rust code implements the FM oscillator.
#![allow(unused)] fn main() { use wasm_bindgen::prelude::*; use web_sys::{AudioContext, OscillatorType}; /// Converts a midi note to frequency /// /// A midi note is an integer, generally in the range of 21 to 108 pub fn midi_to_freq(note: u8) -> f32 { 27.5 * 2f32.powf((note as f32 - 21.0) / 12.0) } #[wasm_bindgen] pub struct FmOsc { ctx: AudioContext, /// The primary oscillator. This will be the fundamental frequency primary: web_sys::OscillatorNode, /// Overall gain (volume) control gain: web_sys::GainNode, /// Amount of frequency modulation fm_gain: web_sys::GainNode, /// The oscillator that will modulate the primary oscillator's frequency fm_osc: web_sys::OscillatorNode, /// The ratio between the primary frequency and the fm_osc frequency. /// /// Generally fractional values like 1/2 or 1/4 sound best fm_freq_ratio: f32, fm_gain_ratio: f32, } impl Drop for FmOsc { fn drop(&mut self) { let _ = self.ctx.close(); } } #[wasm_bindgen] impl FmOsc { #[wasm_bindgen(constructor)] pub fn new() -> Result<FmOsc, JsValue> { let ctx = web_sys::AudioContext::new()?; // Create our web audio objects. let primary = ctx.create_oscillator()?; let fm_osc = ctx.create_oscillator()?; let gain = ctx.create_gain()?; let fm_gain = ctx.create_gain()?; // Some initial settings: primary.set_type(OscillatorType::Sine); primary.frequency().set_value(440.0); // A4 note gain.gain().set_value(0.0); // starts muted fm_gain.gain().set_value(0.0); // no initial frequency modulation fm_osc.set_type(OscillatorType::Sine); fm_osc.frequency().set_value(0.0); // Connect the nodes up! // The primary oscillator is routed through the gain node, so that // it can control the overall output volume. primary.connect_with_audio_node(&gain)?; // Then connect the gain node to the AudioContext destination (aka // your speakers). gain.connect_with_audio_node(&ctx.destination())?; // The FM oscillator is connected to its own gain node, so it can // control the amount of modulation. fm_osc.connect_with_audio_node(&fm_gain)?; // Connect the FM oscillator to the frequency parameter of the main // oscillator, so that the FM node can modulate its frequency. fm_gain.connect_with_audio_param(&primary.frequency())?; // Start the oscillators! primary.start()?; fm_osc.start()?; Ok(FmOsc { ctx, primary, gain, fm_gain, fm_osc, fm_freq_ratio: 0.0, fm_gain_ratio: 0.0, }) } /// Sets the gain for this oscillator, between 0.0 and 1.0. #[wasm_bindgen] pub fn set_gain(&self, mut gain: f32) { if gain > 1.0 { gain = 1.0; } if gain < 0.0 { gain = 0.0; } self.gain.gain().set_value(gain); } #[wasm_bindgen] pub fn set_primary_frequency(&self, freq: f32) { self.primary.frequency().set_value(freq); // The frequency of the FM oscillator depends on the frequency of the // primary oscillator, so we update the frequency of both in this method. self.fm_osc.frequency().set_value(self.fm_freq_ratio * freq); self.fm_gain.gain().set_value(self.fm_gain_ratio * freq); } #[wasm_bindgen] pub fn set_note(&self, note: u8) { let freq = midi_to_freq(note); self.set_primary_frequency(freq); } /// This should be between 0 and 1, though higher values are accepted. #[wasm_bindgen] pub fn set_fm_amount(&mut self, amt: f32) { self.fm_gain_ratio = amt; self.fm_gain .gain() .set_value(self.fm_gain_ratio * self.primary.frequency().value()); } /// This should be between 0 and 1, though higher values are accepted. #[wasm_bindgen] pub fn set_fm_frequency(&mut self, amt: f32) { self.fm_freq_ratio = amt; self.fm_osc .frequency() .set_value(self.fm_freq_ratio * self.primary.frequency().value()); } } }
index.js
A small bit of JavaScript glues the rust module to input widgets and translates events into calls into wasm code.
import('./pkg')
.then(rust_module => {
let fm = null;
const play_button = document.getElementById("play");
play_button.addEventListener("click", event => {
if (fm === null) {
fm = new rust_module.FmOsc();
fm.set_note(50);
fm.set_fm_frequency(0);
fm.set_fm_amount(0);
fm.set_gain(0.8);
} else {
fm.free();
fm = null;
}
});
const primary_slider = document.getElementById("primary_input");
primary_slider.addEventListener("input", event => {
if (fm) {
fm.set_note(parseInt(event.target.value));
}
});
const fm_freq = document.getElementById("fm_freq");
fm_freq.addEventListener("input", event => {
if (fm) {
fm.set_fm_frequency(parseFloat(event.target.value));
}
});
const fm_amount = document.getElementById("fm_amount");
fm_amount.addEventListener("input", event => {
if (fm) {
fm.set_fm_amount(parseFloat(event.target.value));
}
});
})
.catch(console.error);